Finished off a great Modo tutorial by Vaughan Ling at Heavypoly, focusing primarily on modeling and rigging/animation (schematic workflow). When completed I did some additional texturing as well for practicing. I worked for the most part with procedurals.
(Some elements of the geometry lack details as it was not intended for close up viewing. I may revisit the project later for some extra editing, but for now I think the overall look is fairly balanced.)